Hongik University Workshop
AI-based Copyright Technology 2025(AICT2025)
Hosted by Global Research Center in Copyright Technology for Gaming Content(GCTCENTER) of Hongik University, Korea
Traditional copyright technology often requires continuous online authority to manage issues such as copyright infringement, rights management and distribution, scope and application of copyright, and digital rights management (DRM). Therefore, effective copyright technology, including copyright registration, transfer, and infringement penalties, plays a critical role in preventing the illegal use of original works.
To safeguard data from unauthorized use and to track and penalize copyright violators, it is crucial for data owners to prove their ownership and copyright over the content.
Various studies are exploring the application of artificial intelligence in copyright technology, demonstrating efficient and effective results. This special session focuses on the adoption of AI in copyright technology within the gaming industry.
The conference aims to showcase and discuss innovative research and developments in the intersection of artificial intelligence (AI) and copyright technology within the realm of game content.
We invite contributions on the following areas, but not limited to:
- AI-based Digital Rights Management (DRM) Systems for Interactive Media
- AI Techniques for Copyright Protection and Enforcement
- Machine Learning Approaches to Detecting and Preventing Copyright Infringement in Games
- Blockchain and Decentralized Solutions for Game Content Management
- Blockchain and AI Integration for Game Content Rights Management
- Automation of Copyright Enforcement using AI
- Detecting and Managing Copyright Technology based on AI and Machine Learning
- Interoperability and Standardization for Game Content Copyright
- Legal and Ethical Challenges in Game Content Copyright
- Case Studies and Industry Applications of AI in Game Content Copyright Management
Submission Deadline: Oct.31.2024, Nov. 30, 2024
Submission link: Click